Please join us for the HCIL/Dingman Seminar Series this Friday and Monday
at 11am in room 2119 Hornbake.
On Friday April 24th and Monday April 27th, the HCIL, in partnership with
the Dingman Center for Entrepreneurship, will be having two great Seminar
Series Speakers.
Location: 2119 Hornbake Bldg, South Wing at 11am
Abstracts are below, for more information click here:
http://www.cs.umd.edu/hcil/about/events/seminar-series.shtml
April 24th: Mary Czerwinski
Company: Microsoft Research
>From Scatterbrained to Focused: User Interface Help for Today’s
Crazed Information Worker
Abstract
Today's information workers are characterized by their ability to easily
handle
interruptions, multi-task,
switch tasks quickly, and make sense of enormous amounts of information in
high-pressure situations. Current
and future technologies, including various wearables and sensing devices,
ensure
that robust communications
and information transmissions can occur almost anywhere, any time. Our
ability to
log, collect, and visualize
event data has become more sophisticated, allowing us to analyze trends
and identify
patterns across many
areas of individual and group behaviors. How do we use these technological
trends to
ensure that we are
designing tools that improve productivity, insight, and an overall sense
of user
control? In this talk,
Mary discusses several of her research group's projects in this area along
with
their path through productization.
April 27th: Joe Marks
Company: Disney Research
The What and How of Technological Research at The Walt Disney Company
Abstract
At The Walt Disney Company we tell stories. For us, technology is always
a means to an end. This influences what technological research we do, and
how we do it. If the technology we need to tell a story is for sale in
the marketplace, then we can buy it. But if we need a technology that is
not commercially available, then we look to our research labs to develop
it. For example, some current topics of interest to us include:
• Physical simulation of cloth, hair, and fluids for animated CG
movies.
• The representation of 2D geometry for hand-drawn animation.
• Interactive robots for park attractions.
• Mobile computing for guests in our parks & resorts.
• Real-time athlete tracking for sports visualization.
• Fluent user interfaces for chat in massively multiplayer online
games.
Because we don’t need to make money from technology per se, and
because we have a leading position in the media & entertainment
industry, we can conduct our technological research more openly than many
other
companies. We collaborate with academe, publish our results, and work
with research organizations at other companies. Jointly owned
intellectual property is often acceptable to us. The idiosyncrasies of
our business model thus make R&D at the Walt Disney Company somewhat
different than at other companies, but no less important. We anticipate
continued growth in our research capabilities as we look for more and
better ways to invent and innovate around our core business of
storytelling.
**For more information including abstracts and bios, click here:
http://www.cs.umd.edu/hcil/about/events/seminar-series.shtml
Thanks,
Kiki
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