Aimee Babcock-Ellis

Graduate Assistant
Nonprint Media Services Library
301-405-9236  fax 301-314-9419
(direct dial) 301-405-9352
University of Maryland at College Park
Masters of Library Science Student
(cell) 518-225-7127
[log in to unmask]

---------- Forwarded message ----------
From: Scott Nicholson <[log in to unmask]>
Date: Mon, Jun 1, 2009 at 6:22 AM
Subject: Free Gaming in Libraries course starts today!
To: [log in to unmask]

Please pass this on to your students who might be interested in Gaming in

Free Gaming in Libraries Course via YouTube

Scott Nicholson, associate professor at Syracuse University's School
of Information Studies, will be teaching a video-based course on the
basics of gaming in libraries.  Every day during the month of June,
participants will be able to view a new video exploring some concept
of games or how libraries can integrate games into their programs.
The class will cover games appropriate for all age groups in many
types of library settings.

Throughout the month of June, Scott Nicholson will teach IST 600
Gaming in Libraries in three online spaces, two of which are freely
available to anyone:

·        The Syracuse University YouTube channel, where video lectures
and guest speakers will be posted, and where students enrolled in the
class will be required to post weekly video responses.

·        American Library Association (ALA) Connect , a social
networking site for the ALA that will host the discussion of students,
speakers, librarians, and other participants from the general public.

·        The iSchooląs online learning management system, a private
space for enrolled students to ask questions and submit their

 Students and other participants in the class can expect to gain a
solid understanding of the spectrum of types of games, know how
libraries typically use games, and be able to select games for their
own libraries based upon the goals of the program and the mission of
the library.  They will learn how to start a gaming program, how to
facilitate the activity, how to assess the program, and how to tie the
assessment back to the libraryąs mission.

Nicholsonąs biggest goal for the course is to bring together
students, librarians, gamers, and representatives of the gaming
industry for a month-long discussion about the roles that games can
play in libraries.  The course is being offered by the Syracuse
iSchool to its students and students enrolled at partner schools
through the Web-based Information Science Education (WISE) Consortium.
The course is being funded by the Kauffman Enitiative Project at
Syracuse University.

The primary blog for the course is at

Dr. Scott Nicholson, MLIS
Associate Professor and MSLIS Program Director
Syracuse University School of Information Studies